Polyps manifest when the limits also have to be moved. They must have players developing rosters ad nauseam! They have to… in order to maintain the supply lines. And further prevent costumes from replacing balance, just to ■■■■ off every long term player who spent money on previous cards.ĭefinitely not going to A gacha is forced to continually move the finish line back. And limit new players from getting smashed by a paywall so that a pool of fresh blood could supplement the population. Which would breed exponentially greater variety. Or at least there would be very little incentive to product anything in the game However based on the arguments I have seen I have an interesting question, if this game was $5 a month sub fee with no gem purchases and everyone had to farm all of their gems with the drops rates being “as they have always been” would this game have made it out of its first year? This game has entertained people for 4 years now with its gacha mechanics and throught out that time there was a peak in profits a small holding pattern and now we have this nonsense of where we are now where one group will buy whatever and some are feeling like it’s a going out of business sale. These things just were nit that big an issue when u could get banned from multiple complaints and lose all of your investment. With no moderators being paid for their work almost all of this communities become kindergartens for immature antics, 90% conversation of nothing game related, and an in ability to easily match up with the right tiers of players. Games like overwatch and destiny suffer greatly behind the problems that this model holds and one of them is barely created games coming out barebones and constant micro transactions as it tries to make its foothold. My stance is this, FREETOPLAY ruined gaming as we knew it previously and has now gotten Itself into a perilous situation where people looking for ways to market their business and get that big payday have almost complete tarnished what gaming was supposed to be in the beginning. From my experience WOW AND EVERQUEST are both still going from their initial heyday so in a big line conversation we brought up this topic and I thought this would be a place to see how people.here feel.
Without FREE TO PLAY becoming a thing would gacha ever have arisen?īefore gacha we had subscription based, and with that we had the now classic story of the game WOW. The complaints about the gacha model are in post after post and have many opinions that have been raised but I raise this one. Progress Report July 2017 July 19th, 2017Īfter a slow period at the beginning of the year, the pace has started picking up the past few months on redream's development.These are probably the two most brought up topics on this forum.It's been 6 long months since our last status update, but for good reason - we've been hard at work on plenty of new features, improvements and optimizations that we'd like to talk about today. Progress Report January 2018 January 30th, 2018.Improving Audio / Video Synchronization with the "Multi Sync" July 21st, 2018Įarlier this month v1.2.3 was released, introducing a major change to our audio / video synchronization that I'm excited to talk about today.During this time, many quality of life features have been implemented to make the emulator easier and more enjoyable to use, graphics have taken another step forward, and our audio emulation has finally reached a mature point where there are features yet to be implemented, but what's implemented now works great. Last week we released our newest stable build, version 1.2.6 marking 6 months since our last progress report. Progress Report August 2018 August 13th, 2018.The plan at the time was to release it within 2 weeks, but other priorities came up and getting the Pi release to production quality was put on hold. Now Available on the Raspberry Pi 4 December 14th, 2019īack in July the first video of redream running on the Raspberry Pi 4b was posted.In this past year, support has been added for multiple new platforms to make the emulator accessible, performance has dramatically increased, new features such as save states and cheat support have landed to make emulating more fun, and numerous accuracy improvements were made to continue polishing the overall emulation experience. Hot off the presses is our latest stable, version 1.5.0, marking the second stable release since the last progress report.
Progress Report February 2020 February 13th, 2020.